Havinga Software
Havinga SoftwareHavinga Software
ThreeDimSimThreeDimSim
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Car break thruCar break thru
HourglassHourglass
Simple carSimple car
Jumping BipedJumping Biped
Motor controlMotor control
Mini BipedMini Biped
Tippe-topTippe-top
Env. mappingEnv. mapping
Billiard playBilliard play
Satellite orbitingSatellite orbiting
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How it worksHow it works
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ThreeDimSim: Environment mapping

This example shows a how a highly reflective surface can be generated using a technique called environment mapping. In this case an Environment Texture (EnvTexture) is applied on the surface of the loaded mesh (the head). The scene, without the object with the environment texture, is projected on the environment texture, and then the entire scene is rendered as usual, including the use of the generated texture. The result mimics a reflective surface without the need to use ray-tracing techniques.

Environment mapping
Environment mapping technique.