Havinga Software
Havinga SoftwareHavinga Software
Car break thruCar break thru
Simple carSimple car
Jumping BipedJumping Biped
Motor controlMotor control
Mini BipedMini Biped
Env. mappingEnv. mapping
Billiard playBilliard play
Satellite orbitingSatellite orbiting
How it worksHow it works
System ModelsSystem modeling
Quick tutorialQuick tutorial

ThreeDimSim: Break thru

This example shows a simulation of a car driving into a brick wall. The car is a compound mesh with more than 3800 facets, that's driving into a wall of 400 bricks. What happens at a speed of 18 km/h is shown below:

Crash at 18 kmph

At a higher speed (100 km/h) the effect is totally different:

Crash at 100 kmph

The script cars.thd is straightforward: It loads the mesh defining the car, and creates all brick-objects. Then  the initial speed of the car is set, and the simulation is started. The replay feature is used to take different snapshots and video clips from the same simulation.