Use colors and textures
If no colors are set, all objects will display the default white color. To obtain a more attractive looking scene, an object may be decorated with a color or a texture. A color is build up of several components:
// create a box var a = Box(10,10,10); // set diffuse color component to yellow a.diffuse = RGB(255,255,0); // set specular color component to red a.specular = RGB(255,0,0); // set sharpness to 30, the reflection will // be rather concentrated a.sharpness = 30;Use the Script->Step command to see how each line is changing the appearance of the box. To see the specular component, rotate the view so one of the default lights is reflected in a surface of the box.
|Texture||One or more surfaces of the box may be decorated with a texture.
In order to do so, we first have to define the texture we want to use:
// create a texture based on the jpeg file var tex = Texture("MyPicture.jpg");This defines a texture object that can be used to decorate one or more objects. The texture is based on a picture file (jpeg, png, gif or bitmap). Now we can assign this texture to an opbject:
// create a texture based on the jpeg file var tex = Texture("MyPicture.jpg"); var a = Box(20,20,20); a.useTexture(tex);On every side, the box 'a' will be decorated with texture 'tex'. Also, the texture is blended with the color of the box. When you use the method useTexture, you can also specify which side of the box should be decorated, and it is also possible to tile the texture. See the help documentation for more details.
|Scene||The 'scene' object is a predefined object that keeps specific information about the scene. For example, the backColor is a property of the scene that defines the background color. The method 'defaultLights' specifies if a default set of lights should be enabled or not, the intensity of these lights and how many of these lights should generate a shadow. The intensity of the default lights can be changed by the luminance slider in the render window toolbar. Next to this slider, a checkbox is shown that enables or disables the rendering of shadows.|